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Server Features

Everything that makes OnlyFunsWoW more than a blizzlike realm: custom systems, custom rewards, and quality-of-life from level 1.

Game Rates
x5
Experience
up to x25, your choice
x4
Item Drop
+10% after Hardmode
x4
Gold Drop
x5
Quest Gold
x5
Reputation
doubled after Hardmode
x2
Honor
x5
Profession Skill
x5
Weapon Skill
Quality of Life

5x Quest Gold

Every quest pays five times its normal gold reward. Earn your fortune by adventuring.

Account-Wide Mounts

Mounts unlock for your whole account.

No-Cooldown Hearthstone

Hearth whenever you like, with no 30-minute wait.

Instant Flight Paths

Flight paths teleport you straight to your destination. Toggle the scenic route back on at any flight master. Unlock a flight path on one character and your whole account gets it, though a Death Knight's starting flight paths do not carry over.

Raid Lockouts

ToGC's four difficulties each have their own weekly lockout, so you can clear it up to 4 times a week. ICC and Ruby Sanctum follow retail rules, with Normal and Heroic sharing one lockout.

Scaled Dungeons & Raids

Dungeon and raid difficulty scales to your party size, from a solo player up to a full raid. Go in alone or bring a team of alts and every boss stays beatable.

Solo LFG & RDF Queue

Queue the Dungeon Finder solo or with any group size, no full party needed.

Cross-Faction Everything

Chat, party, guild, battlegrounds and rated BGs across factions.

Vanilla PvP Titles

Climb from Private to Grand Marshal / High Warlord through honorable kills.

Four Professions

Learn 4 primary professions per character instead of 2.

Curated Auction House

An always-stocked AH with levelling gear, mats and consumables on demand.

AoE Loot

Loot one corpse to sweep every nearby kill. It works in groups too.

Custom Systems

City Invasions

The Banshee Vanguard marches on the capitals. Hold the city through a five day siege, or watch it fall and fight to take it back.

  • A siege overruns the capital's surrounding zone for five days. Drain the invader pool and put down their warboss and the city holds.
  • Fail and the city falls permanently: the invaders pour through the gates tougher than before, never respawn, and the capital returns only after players kill every invader and its Commander once.
  • Every invader you help bring down counts toward your contribution. Rewards are earned, never handed out, and are claimed from the Invasion Herald once the war is decided.
  • War spoils include gold, Emblems of Frost, honor and Demon Hearts, alongside Invasion Warseals. The Herald's quartermaster is where Wrathful Gladiator armor is bought: one Warseal and 68,200 honor per piece.
  • A Refugee Courier lands in the besieged starting zone, ready to fly new arrivals to a safer refuge while the fighting lasts.
Read the full war guide

Custom Quests & Legendaries

Full custom questlines, not just drops: iconic legendaries rebuilt for everyone, headlined by the saga to forge the Ashbringer, with no server-first races and no rep-grind walls.

  • When the Four Horsemen fall in 25-player Naxxramas, their cache has a chance to contain the Corrupted Ashbringer. Equip it to walk unnoticed among the Scarlet Crusade and speak with Highlord Taelan Fordring in Hearthglen, who begins the questline that cleanses the blade into the legendary Ashbringer.
  • Atiesh, Greatstaff of the Guardian joins them: gather the Splinters of Atiesh that drop across 25-player Naxxramas, then complete the questline to reforge the greatstaff at true endgame power. It stays a spellcaster staff, extended here so Shaman can wield it too.
  • The Warglaives of Azzinoth return as a matched pair of level 80 legendaries: slay Illidan Stormrage in the Black Temple to claim both blades, rescaled to endgame power and now wieldable by Warriors, Rogues and Death Knights.
  • Thunderfury, Blessed Blade of the Windseeker is reforged as a level 80 legendary: recover both Bindings of the Windseeker from Molten Core and complete the Thunderaan questline to claim the storied tank and threat blade, wieldable by any sword-wielding class.
  • Sulfuras, Hand of Ragnaros returns as a level 80 legendary two-handed mace: claim the Eye of Sulfuras from Ragnaros in the Molten Core, combine it with a forged Sulfuron Hammer, and wield the Firelord's weapon, built for Strength damage dealers.
  • Rhok'delar, Longbow of the Ancient Keepers is reforged as a level 80 legendary: a Hunter's bow that conjures its own arrows, so it needs no ammunition and its damage already accounts for the finest shots. Earned through the Hunter's ancient quest that begins with a Petrified Leaf from Ragnaros in the Molten Core.
  • Val'anyr, Hammer of Ancient Kings is reforged from the Fragments of Val'anyr that drop across the bosses of Ulduar: gather the shards and restore the healer's mace to full power.
  • Scarab Lord for all: complete the full three-shard Scepter of the Shifting Sands chain, bang the gong, and ride the Black Qiraji Battle Tank.
  • More custom quest content lands with every content drop.
See all Custom Legendaries

The Awakened

Lady Vashj, the Awakened, sells talents beyond the tier rules: master one tree, then buy your way deep into a second and build what this game has never allowed.

  • At level 80 with 51 points in one tree, choose ONE other tree to awaken. The choice is permanent until a full talent reset at your class trainer.
  • Inside the awakened tree the 5-points-per-tier rule is waived: place up to 10 points through her into any talent, however deep. True prerequisites still apply, and the rest of your points spend normally.
  • Deepen the gift: 10 Demon Hearts buy a permanent bonus talent point, spendable in any tree or through her, and raise her limit by one. Up to 10 purchases per character, for 20 awakened points at full depth.
  • Stage your picks in her dialog and confirm to apply them all at once. Your character's first session costs nothing; every later one costs 3 Demon Hearts, which drop from raid bosses and timed Mythic+ clears.
  • Only your active spec is affected, and your second spec can awaken its own tree. Scout other players' unique builds in the Armory.
Browse builds in the Armory

Scaled Dungeons & Raids

Every dungeon and raid auto-scales to your group size. All of the content is clearable solo, with a team of alts, or with a full group.

  • Enemy health and damage adjust automatically to the number of players in your party, from a lone adventurer up to a full raid.
  • Works in every dungeon and raid, on both normal and heroic difficulty.
  • Bring more players and the enemies scale back up, so a full group is still a real fight.
  • The one exception: Mythic+ keystone runs stay tuned for a full 5-player team.

Customized Leveling

Level at your own pace, then test yourself against Hardmode, a single-life run to level 80.

  • Pick from five experience rates at the Leveling Manager: x5 (default), x10, x15, x20 or x25. Only experience is affected, not reputation or professions.
  • Hardmode: start a fresh character (level 1, or level 55 for Death Knights), keep the locked rate (x5, or x1.75 for Death Knights), and reach level 80 without dying even once.
  • Die during a Hardmode run and the character becomes a permanent ghost that can never be resurrected, so you would start over on a new character.
  • Finish Hardmode alive and you permanently keep double reputation, +10% loot drop chance, a loyal companion of your choosing, and your pick of one of the eight Gladiator flying mounts, from the Nether Drakes to the Frost Wyrms.

Reforging & Stat Boosts

Shape your gear's stats instead of waiting for the perfect drop.

  • Reforge drops one stat on an item by 40% and boosts another stat it already has by 40% of its own value. Shrink that useless Spirit; Stamina counts too.
  • Every uncommon-or-better item you loot, buy, quest for or craft now rolls a bonus stat, guaranteed, with crafted gear rolling it twice as strong.
  • Each reforge at the Master Reforger costs 1,500 gold, and she can also reroll a bonus stat you don't like for 800 gold (or use a Stat-Boost Reroll Token from any roguelike run you bank).
  • New: set bonus reforging. Swap an armor-set bonus for one from another set your class can wear, gated by set item level, for 2,000 gold per change. Your 4-piece can finally do what you want it to.
Read the Reforging Guide

A Living World

Field a full party from your own alts, and let ambient bots keep the world busy at every hour.

  • Create alts on your account, or link a second account, to build a personal roster of characters.
  • Invite up to four of your alts with a quick chat command to fill out dungeon, raid and arena groups.
  • Ambient world bots keep world PvP, battlegrounds and arenas populated around the clock.

Nemesis System

The world fights back. An open-world monster that kills a player rises as a nemesis and keeps growing until someone puts it down.

  • Every player it slays pushes it up a rank, 1 to 10. Each rank adds health, damage and affixes like Vampiric, Juggernaut or Enraged.
  • Nemeses glow with distinctive auras. Target one to read its rank from the buff stack, and watch zone announcements for its location with map coordinates.
  • Slaying one pays gold that scales with its level and rank, split across the group. Its corpse can also hold Stat-Boost Reroll Tokens, a bonus epic and a Sack of Frosty Treasures packed with Emblems of Frost, with better odds at higher ranks; at rank 10 the sack drops half the time.
  • Reaching rank 5 is announced server-wide. One kill ends the hunt: a slain nemesis returns to being an ordinary monster.

Mythic+ Keystones

Push WotLK dungeons through timed keystone levels +1 to +20. Every character starts at +1 and earns the next level by beating the timer.

  • Buy a keystone from the Mythic vendor (one per day). Your unlocked level is saved per character, and you can only select levels you have earned.
  • Every party member must have the chosen level unlocked, so a group runs at the level everyone has earned. Nobody can be carried.
  • Below +10 a fast clear can skip ahead, up to 3 levels for a clear under 60% of the timer. From +10 upward it is strictly one level per clear.
  • Miss the timer and you get nothing at all, and drop a level. Rewards are paid only on a timed clear.
  • Timed clears award scaling gold: 30g at +1, 50g at +2, rising to 400g at +20.
  • Timed clears also pay Demon Hearts, roughly half your keystone level: 1 at +1, 6 at +11, up to 10 at +20. Spend them at the Demon Heart Vendor in every major city on mounts, pets and toys never otherwise obtainable.
  • One rewarded run per character per day, with a server leaderboard tracking the fastest clears.
  • It does not scale to your group size, so it stays tuned for a full 5-player team. Build one from real friends or your own alt bots.

Dungeon Master: Normal Mode

Talk to the Dungeon Master to run any dungeon at scaling difficulty for bonus loot on top of normal drops.

  • Every kill drops bonus gear on top of normal loot, and bosses drop the best.
  • Completion reward: two guaranteed rares, each with a 50% chance to upgrade to an epic.
  • Available once every 2 hours.

Dungeon Master: Roguelike Mode

Chain random dungeons floor after floor. The run only ends when you wipe or walk away.

  • Each floor cleared grants +10% all stats for the rest of the run, plus two guaranteed rares (each 1 in 2 upgrades to epic).
  • Quit gracefully to bank an end-of-run bundle: bonus gear plus 3 Tiny Titanium Lockboxes, and the deeper you push, the better the gear and the more bonus tokens it adds: Attribute Recalibrators, Dalaran Jewelcrafter's Tokens, Dalaran Cooking Awards and Emblems of Frost, starting from the very first floor you clear.
  • A wipe forfeits the bundle (floor rewards are yours to keep). Once per day, so make it count.

Transmog

Wear the look you want without giving up stats.

  • Change any piece of gear's appearance to another item you own.
  • Collect appearances as you play and mix eras freely.
  • Each transmog costs 800 gold; hiding a slot is free.
In-Depth Guides

Dungeon Rewards: Mythic+ & the Dungeon Master

Three custom dungeon activities, three reward tracks. Here's exactly what each one pays and how often you can run it.

Mythic+ Keystones

The Mythic Plus Master, found in every capital city, Shattrath and Dalaran, sells one keystone per character per day. Keys run from +1 to +20. Every character starts at +1 and unlocks the next level by beating the timer, and you can only select levels you have earned. Every party member needs that level unlocked too, so a group runs at the level everyone has earned and nobody can be carried. Below +10 a fast clear can skip ahead, up to 3 levels under 60% of the timer; from +10 upward it is strictly one level per clear. Miss the timer and you drop a level and get nothing, because rewards are paid only on a timed clear:

  • Scaling gold on every timed clear: 30g at +1, 50g at +2, rising to 400g at +20.
  • [Demon Hearts] on every timed clear, roughly half your keystone level: 1 at +1, 6 at +11, up to 10 at +20. Every boss in the level 60 and 70 raids can drop them too, roughly 1 kill in 5 (more often after Hardmode magic find), with the final boss of each raid dropping one to three. Spend them at the Demon Heart Vendor in every major city on mounts, pets and toys that were never obtainable in game, or pay Lady Vashj 3 per Awakened talent session after your first, which costs nothing, or 10 for a permanent bonus talent point, up to 10 per character.
  • One rewarded run per character per day, and the lock applies to everyone in the party. A server leaderboard tracks the fastest clears.

One thing to plan for: Mythic+ does not scale to your group size. Unlike the Dungeon Master, it never eases up for a smaller party, so it stays tuned for a full 5-player team. Build your own team to run it, whether real friends or your own alt bots and linked-account characters.

Dungeon Master: Normal runs

The Dungeon Master stands in every capital city, Shattrath and Dalaran. Pick any dungeon, pick a difficulty, and every kill drops bonus gear on top of normal loot:

  • Completion reward: two guaranteed rares, each with a 50% chance to upgrade to an epic. Reward gear always rolls a bonus stat.
  • Available once every 2 hours.

Dungeon Master: Roguelike runs

  • Chain random dungeons floor after floor; each floor cleared grants +10% all stats for the rest of the run plus two guaranteed rares (each 1 in 2 upgrades to epic).
  • Quit gracefully at the Dungeon Master to bank the end-of-run bundle: bonus gear and 3× [Tiny Titanium Lockbox].
  • The deeper you push before cashing out, the richer the bundle: the gear improves, and it adds [Attribute Recalibrators], [Dalaran Jewelcrafter’s Tokens], [Dalaran Cooking Awards] and [Emblems of Frost] that scale with depth, starting from the very first floor you clear.
  • A wipe forfeits the bundle, but floor rewards are yours to keep. Once per day.

Hardmode-safe: deaths inside Dungeon Master runs, normal and roguelike alike, do NOT count against the Hardmode Challenge. The Dungeon Master revives you and your one life stays intact. Deaths anywhere else still end the run.

Reset timers at a glance

  • Mythic+: one keystone purchase and one rewarded run per character per 24 hours.
  • Dungeon Master normal: every 2 hours.
  • Dungeon Master roguelike: once per day (starting the run consumes it, wipes included).

Customized Leveling: Your Pace, Your Challenge

Level however you like. Set your experience rate at the Leveling Manager, or take on Hardmode: a single-life run to level 80 with permanent rewards for finishing alive.

Set your experience rate

  • Speak to the Leveling Manager, standing with the other custom NPCs in every capital city, Shattrath and Dalaran.
  • Pick from five rates: x5 (the default), x10, x15, x20 or x25. The change is instant and saved per character.
  • Only your experience is affected. Reputation and profession gains stay at the realm rate.

The Hardmode Challenge

  • Hardmode starts on a fresh character: level 1 for most classes, or level 55 for Death Knights. Your experience is locked for the whole run: x5 for most classes, x1.75 for Death Knights.
  • Reach level 80 without dying even once.
  • If you die before level 80, the character becomes a permanent ghost that can never be resurrected. You would create a new character to try again.
  • Changed your mind? You can abandon the challenge at the Leveling Manager. The character returns to normal leveling, but can never attempt Hardmode again.

One safe zone: deaths inside Dungeon Master normal and roguelike runs do NOT count. The Dungeon Master revives you, and your Hardmode run continues. Everywhere else, death is still final.

Finishing Hardmode

  • Reach level 80 alive, then return to the Leveling Manager to claim your reward.
  • You permanently keep double reputation, +10% loot drop chance, a loyal companion of your choosing, and your pick of one of the eight Gladiator flying mounts, from the Nether Drakes to the Frost Wyrms, on that character.

Bots: Build Your Own Party

The realm's ambient bots keep battlegrounds and world PvP alive around the clock, but your party bots are your own characters. Here's how to field a full group solo.

The ground rules

  • Party bots are your own alts: characters on your account, or on a second account you've linked. The random world bots politely decline invites; that's intentional.
  • Up to 4 bots in your group, so you plus four fills a 5-man dungeon party.
  • With 10 character slots per account, one account gives you a stable of up to 9 alt bots, and a linked second account adds another pool.

Summoning your alts

Type these in chat. Bots log in and out as real characters on your account:

.playerbots bot add CharacterNameLog one of your alts in as a bot and make it available to invite.
.playerbots bot remove CharacterNameLog the bot back out.

Then invite them to your party like any player. They’ll accept, follow, fight and roll on loot.

Linking a second account

Own a second account? Link it once and its characters become invitable bots too:

.playerbots account setKey YourSecretRun this logged in on the SECOND account. It sets a secret key.
.playerbots account link AccountName YourSecretRun this on your MAIN account with the second account's name and key.
.playerbots account linkedAccountsList your linked accounts.
.playerbots account unlink AccountNameRemove a link.

The key works like a password, so only share it with yourself. Anyone holding it can control that account’s characters as bots.

Commanding your bots

Orders go in party chat (all bots) or as a whisper (one bot). The essentials:

followStick to you (the default).
stayHold position.
fleeDisengage and run to you.
attack my targetFocus whatever you're targeting.
summonTeleport the bot to you if it's stuck or far away.
equip upgradeHave the bot equip every gear upgrade sitting in its bags. Run this after a dungeon, or once you've handed it new gear, to get it fully kitted out.
equip <item>Equip one specific item that you link after the command, even a piece the bot wouldn't rate as an upgrade on its own.
talentsShow its current talent spec.
talents spec listList the premade specs for the bot's class, by name (arms pve, prot pve, holy pve, and so on).
talents spec <name>Change the bot's role by re-speccing it, so talents spec holy pve makes it heal, talents spec prot pve makes it tank, talents spec shadow pve makes it dps. It re-picks glyphs and combat behaviour to match. ⚠ This is a full re-spec: it erases the character's existing talents, including any Awakened talents bought from Lady Vashj. To swap between two specs you built by hand, use talents switch instead.
talents switch <1/2>Swap between the character's two Dual Talent Specialization specs, keeping every point exactly as it was allocated. Requires that character to have bought Dual Talent Specialization from a class trainer, and like the regular spec swap it will not work in combat or while dead.
reset botAISnap a confused bot back to its senses.
helpList everything a bot understands.

Bots keep looted gear in their bags instead of putting it on themselves, so you decide when they upgrade. After a run, tell the bot equip upgrade and it swaps in every improvement it's carrying. To fit one specific piece, use equip and link the item.

A bot's role follows its talent spec, and a bot already runs a sensible spec for its class by default. To turn a healer into a tank, or a caster into a damage dealer, re-spec it with talents spec: run talents spec list to see the names for that class, then talents spec <name>. Only classes that can fill a role have a spec for it, so you cannot make a Rogue heal.

If the bot is an alt you also play by hand, especially one with Awakened talents, do not change its role with talents spec. A re-spec wipes Awakened points, and points beyond your first session cost Demon Hearts to buy back. Instead, buy Dual Talent Specialization from a class trainer on that character, build its two specs, and swap with talents switch 1 and talents switch 2. Switching preserves both specs exactly as you built them, Awakened talents included.

For the full list of bot commands, see the Playerbot Commands wiki.

Reforging & Bonus Stats: Make Your Own Best-in-Slot

Three systems let you shape gear instead of praying to the loot gods: every uncommon-and-better item rolls a bonus stat when you get it, the Master Reforger lets you shrink a stat you don't want to grow one the item already has, and she can even swap a whole armor-set bonus for one from another set.

Bonus stats on gear

Every uncommon-and-better item rolls one extra stat on top of its normal ones, sized to the item’s level:

  • The roll is now guaranteed on everything: looted gear, vendor purchases, quest rewards, Dungeon Master reward gear and crafted items all carry a bonus.
  • Crafted bonuses are twice as strong as looted ones. Your professions make genuinely superior gear.
  • Possible bonuses cover the full spread: Strength, Agility, Stamina, Intellect, Spirit, Attack Power, Spell Power, Armor, bonus Health, and Crit, Haste, Hit, Expertise, Defense, Dodge, Block or Armor Penetration rating.

Rerolling a bonus

  • Don’t like the roll? Use an [Attribute Recalibrator] on the item to reroll its bonus stat. The token is consumed.
  • Works on your own already-boosted items; crafted gear keeps its double-strength bonus when rerolled.
  • Get Recalibrators from roguelike Dungeon Master runs, starting from the very first floor you clear and growing the deeper you bank the run.
  • Prefer to pay gold? The Master Reforger can also reroll an item's bonus stat for 800 gold: talk to her and pick the item from her reroll window.

Reforging

  • Visit the Master Reforger. Like all our custom NPCs, she stands in every capital city, Shattrath and Dalaran, next to the Mythic Plus Master.
  • Reforging drops one stat on the item by 40% and raises another stat on the same item by 40% of its own value (always at least 1 point each way): shrink dead Spirit to grow your Hit, or trade Armor Penetration for more Agility.
  • Reforgeable stats: Strength, Agility, Intellect, Stamina, Spirit, Attack Power, Spell Power, Hit, Crit, Haste, Expertise, Defense, Dodge, Parry, Block, Resilience, Armor Penetration, Mana Regen and more.
  • Each reforge costs 1,500 gold, so reforge and re-reforge until the stats are exactly what you want.

Set bonus reforging

The newest service at the Master Reforger: swap an armor-set bonus you don't want for a bonus from a different set your class can wear. Your 2-piece or 4-piece stays active exactly as before, but the power it grants comes from the set you chose.

  • Pick any bonus slot on a set you are wearing (each threshold counts separately, so a 2-piece and a 4-piece can be swapped independently), then browse the tier, dungeon and PvP sets open to your class.
  • Power is gated by set item level: the bonus you take must come from a set whose item level ceiling is no higher than the set you are wearing. Equal is allowed, so the item level 277 sets are peers of each other.
  • Each change costs 2,000 gold. A PvP bonus that grants two effects at one threshold moves as a bundle and counts as one change at one price. Restoring a slot to its original bonus also costs 2,000 gold.
  • No doubling up: the same bonus can never be active twice, whether from two swaps or a swap plus the set you already wear.
  • Piece counting is untouched: you still need the real pieces equipped to light the threshold, and a swap on a set you are not currently completing simply waits until you are.
  • The item tooltip keeps its original set text (a client limitation, like reforged stats), but the swap fully applies. After every change the Reforger whispers you clickable spell links of your current bonuses, and she can read out your full mapping any time.

The fine print

  • A quirk of the 3.3.5 client: only you see reforged stats in the tooltip, but they fully apply in combat regardless.
  • Trading, mailing, auctioning or guild-banking an item clears its reforge.
  • Heirlooms and items with random suffixes ("…of the Bear") can't be reforged.

…and new features land all the time. Numbers above are live values and may be tuned as the realm evolves.