The War Begins: City Invasions Are Live
The Banshee Vanguard has come for the capitals. From today, invasions are a living part of the realm: a horde overruns the land outside a capital city, and what happens next is up to you. Hold the walls and the city is defended. Falter, and the capital remains fallen until players hunt down every invader and its Commander. Watch the home page: the countdown to the next invasion, and the live state of every front, is always there.
How the war unfolds
- ✦The Siege: for 5 days the invaders hold the zone outside the gates. Cut down 3,000 of them and fell their warboss 5 times (he returns every 6 hours) to defend the city.
- ✦The Fall: fail, and the invaders pour inside, 30% tougher and hitting 20% harder. The city stays fallen with no time limit. Each invader and the empowered Commander spawns once, never respawns, and must be killed to restore the city.
Earning your share
- ✦30 invader kills qualify you for the war payout, and party members' kills near you count. Tagging the warboss adds nothing to contribution, but your first warboss strike raises your gold and honor payout by 50%.
- ✦Once the war is decided, claim your spoils from the Invasion Herald within 7 days: 2,500 gold, 20 Demon Hearts, 20 Emblems of Frost, 50,000 honor and an Invasion Warseal at the full payout, before the warboss bonus. A defended city pays in full; clearing one after it falls pays 50% plus the full Warseal.
- ✦The Warseal is the key to the realm's newest prestige gear: the Herald's quartermaster sells every Wrathful Gladiator (item level 277) armor piece for 1 Warseal plus 68,200 honor, or trade a seal for 10 Demon Hearts instead.
Also new: reforge your set bonuses
The Master Reforger has learned her deepest art yet. She can now swap an armor-set bonus you don't want for a bonus from another set your class can wear: each threshold swaps separately, the bonus you take must come from a set of equal or lower item level, and no bonus can ever be active twice. Every change costs 2,000 gold (a PvP bonus that grants two effects at one threshold swaps as one change), and restoring the original bonus costs the same. Tooltips keep their original text, a quirk of the old client, but the swap fully applies, and she whispers you clickable links of your current bonuses after every change.
The Awakened: Lady Vashj deepens her gift
Lady Vashj now trades 10 Demon Hearts for a permanent bonus talent point, spendable in any tree or through her, and each purchase raises her awakened-point limit by one. Up to 10 purchases per character, for 20 awakened points at full depth. Your builds can now go deeper than ever.